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Probability
in 10 Minutes#1
Overview
This is Part 2
of 3 for what you might find in a typical Intro to Probability and Statistics
course.
This covers
topics related to Probability, Events, Intersection, Union, Mutually Exclusive,
Permutations and Combinations.
Click this link for Part 1: Looking at Data in 10 Minutes
Click this
link for Part 3: Statistics in 10
Minutes
Who Is This For?
Someone without
any prior experience, such as a college freshman about to take her first
Statistics class.
Key Goals for
Each of the 3 Parts
1) Introduce
the Concepts, Terminology and Symbols that would be
covered in a typical Intro to Statistics course.
2) Provide an intuitive understanding
of things versus just providing formulas.
3) Present the
information step-by-step in the
best order for learning.
PROBABILITY
Items Used in the Examples
Some of the
examples may use these familiar items#2.
1) Coin Toss,
Heads or Tails
2) Dice Roll,
Six-sided Die
3) Deck of
Cards, Standard 52 Card Deck
Probability Part
1: Probability and Events
1) Probability: The odds that something will happen. Expressed as a percent from 0 to 100% or as a
decimal from 0 to 1.
Examples:
1.1) The
probability of a coin toss landing on Heads is 50% or 0.50.
1.2) The
probability of a dice roll being a 3 is 1/6 = 16.6666% or 0.166666.
2) Event: A single probabilistic activity
like a dice roll or selecting a card from a deck.
We’ll use
capital English letters like A, B, and C to denote an event.
And we’ll use
P(E) to indicate the Probability of an Event happening. ‘P’ for Probability and ‘E’ for a generic
Event. We’ll replace ‘E’ with letters
like A, B, C, etc., for specific examples.
For Examples:
A = Pick a
Card and it is a Heart. P(A) = 13/52
= 25%
B = Pick a
Card and it is a 9. P(B) = 4/52 =
1/13 = 7.6923%
C = Roll a Die
and get a number 2 or less. P(C) = 2/6 =
33.3333%
To denote the opposite of an event, we’ll add an
apostrophe.
Example:
A’ = Pick a
card that is not a heart
A’ is
pronounced “Not A” and is sometimes called a ‘Complementary#3
Event’.
An alternate
symbol for A’ is to put a bar over the letter like Ā
Note that:
P(A) + P(A’) = 100%
Meaning that the probability of something happening plus the probability
of that thing not happening adds up to 100%
Probability Part
2: Events: Mutually Exclusive, Overlapping, Union and Intersection
1) Mutually Exclusive: Two Events that can’t happen at the same
time.
Consider these
example Events
A = Roll a 3. Probability = 1/6 = 16.6666%
B = Roll an
Even Number, i.e., 2, 4 or 6. Probability = 3/6 = 50%
C = Roll an
Odd Number, i.e., 1, 3 or 5. Probability = 3/6 = 50%
A and B are
Mutually Exclusive events.
A and C are not Mutually Exclusive events, meaning both can happen. That doesn’t mean both
will happen, just that they can.
2) Overlapping: Events are Overlapping if they have items in
common. Also known as ‘Joint’.
This is the opposite of Mutually
Exclusive.
Example:
A and C from
the above are Overlapping since they
both have ‘3’ in common.
Another
Example
D = Pick a
card that is a Heart. P(D) = 13/52 = 25%
E = Pick a
card that is a 3. P(E) = 4/52 = 7.6923%
D and E are
overlapping since one of the 3s is also a Heart, meaning that both can happen.
3) Union:
In probability the Union of two events is the odds that either or both
happen. In logic, this would be an “OR”.
Symbol: U
This is an
easy symbol to remember since it looks like a ‘U’ for ‘Union’.
P(A or B) =
P(A U B)
To solve for the
probability of A or B happening since A
and B are Mutually Exclusive Events you add up the probabilities of each.
P(A U B) = P(A)
+ P(B)
P(A U B) = 16.6666%
+ 50%
P(A U B) = 66.6666%
That result should
match our intuition as we are talking about the odds of rolling one of a 3 or a
2 or 4 or 6. That is 4 out of the 6
possible rolls = 4/6 = 66.6666%
And remember,
this formula only works when A and B are mutually exclusive. See below for a
more generic formula that works in all cases.
4) Intersection: In probability the Intersection of two events
is the odds that both of them happen. In
logic, this would be an “AND”.
Symbol: ∩
P(D and E) =
P(D ∩ E)
For our
example, this would be picking the 3 of Hearts, odds are 1/52 = 1.9231%
5) Generic Formula for the Probability of the Union of Two Events
To solve for
the probability of D or E happening since D and E are Overlapping Events you add up the probabilities of each
individually and then subtract the Intersection.
Looks like
this:
P(D U E) =
P(D) + P(E) - P(D ∩ E)
Remember that
P(D U E) is the odds of either or both
of D and/or E happening, either you draw a Heart or a 3 or both (which would be
just drawing the 3 of Hearts).
We get:
P(D U E) = 13/52
+ 4/52 – 1/52
P(D U E) = 25%
+ 7.6923% – 1.9231%
P(D U E) =
16/52
P(D U E) =
30.7692%
This formula
also works with events that are Mutually
Exclusive like A and B. The Intersection of A and B is Zero, by
definition of Mutually Exclusive, i.e., P(B ∩ B) =
0%
We get:
P(A U B) =
P(A) + P(B) - P(B ∩ B)
P(A U B) =
16.6666% + 50% + 0%
P(A U B) =
66.6666%
Which is the
same Probability as before.
Probability Part
3: Independent Events
1) Independence: If one outcome of one event does not affect
the outcome of another.
Example:
A = Flip a
Coin and Get a Head. P(A) = 1/2 = 50%
B = Pick a
Card and have it be a Club. P(B) = 13/52
= 25%
For Independent Events, to get the
probability that they both happen, you multiple the probabilities of each. Recall that the term that means that both
events happen is Intersection.
For A and B as
Independent Events:
P(A ∩ B) = P(A) * P(B)
P(A ∩ B) = 50% * 25%
P(A ∩ B) = 12.5%
In other
words, if you flip a coin and pull a card, the probability that the coin lands
on Heads and the card will be a Club is 12.5%.
Additional
Example
If you flip a
coin two times in a row, the second time is assumed to be Independent from the first time. i.e., whether the first toss was
Heads or Tails, the probability of the second toss being a Head is still 50%.
2) Importance of Independence: Whether or not
two events are Independent has
significance in many fields.
Example:
In finance,
whether a particular stock price is independent or not to the price of Crude Oil
can have important implications for investors#4.
Probability Part
4: Conditional Probability
1) Conditional Probability: When knowing that one Event has occurred
changes the probability that another Event has or will occur#5.
Symbol: |
This is read
as ‘given’ and is written, for example like:
P(A | B) = The
Probability of A given that B happened
P(B | A) = The
Probability of B given that A happened
Example:
A = Roll a Die
and have it be a 3. P(A) = 1/6 =
16.6666%
B = Roll a Die
and have it be an odd number. P(B) = 3/6
= 50%
If someone Roll
a Die and tells you that it landed on an odd number, what are the odds that it
was a 3?
There are
three odd numbers, 1, 3, and 5. So the
probability is 1/3 = 33.3333%
This is written as:
P(A | B) =
33.3333%
2) Formula for Conditional Probability
In the above,
we calculated the probability by intuition.
Here is a formula that produces the same result:
P(A | B) = P(A
∩ B) / P(B)
This is valid
only if P(B) > 0.
And recall
that P(A ∩ B) is the Intersection of A and B, meaning the probability that they both
happened. In the above example, that
would be 1/6 = 16.6666%, which is just the case were a 3 is rolled, i.e., if a
3 is rolled, the both A and B happened.
For the
formula, the reverse is true as well, i.e., if P(A) > 0:
P(B | A) = P(A
∩ B) / P(A)
Probability Part
5: Bayes’ Theorem#6
We’ll explain Bayes’ Theorem, also known as Bayes’ Law starting with an example and
then we’ll provide a generic formula.
Example:
Suppose you
have 3 Factories. And let’s suppose they make ‘Widgets’. A ‘Widget’ is whatever you want to be. E.g., this could be a toy factory.
We’ll call the
factories F1, F2, and F3.
These are the
daily production numbers:
F1:
1000 Widgets
F2:
2000 Widgets
F3:
3000 Widgets
For a total of
6000 Widgets for the day.
Suppose that
at the end of the day all production gets combined into one warehouse such that
you don’t know which Widget came from which Factory.
Without yet
getting to Bayes’ Theorem, we can
say that if you randomly pull a Widget from the warehouse, these are the
probabilities that it came from each of the three Factories:
P(F1)
= 1000/6000 = 16.6666%
P(F2)
= 2000/6000 = 33.3333%
P(F3)
= 3000/6000 = 50.0000%
Which, as a
double check, sums up to 100%
Next, we
assume some rate of defects for each unit per factory, which we’ll express as a
probability like this:
P(Error for a
Widget Made in F1) = 1%
P(Error for a
Widget Made in F2) = 2%
P(Error for a
Widget Made in F3) = 3%
Again, note
that we simply assumed those error rates.
i.e., they are assumptions, not calculations.
Let’s rewrite
the above using our notation for Conditional Probabilities like this, using ‘E’
for ‘Error’
P(E | F1)
= 1%
P(E | F2)
= 2%
P(E | F3)
= 3%
The first one
in the list above is read as, ‘The Probability of an Error given that the Widget is made in Factory One is 1%’
Now let’s
calculate the number of Errors for the day, per factory, based on the daily
volume numbers and the percent error numbers, like this:
Number of
Errors F1 = 1000 * 1% = 10 Widgets
Number of
Errors F2 = 2000 * 2% = 40 Widgets
Number of
Errors F3 = 3000 * 3% = 90 Widgets
That sums up
to 140. 140 Defective Widgets in total
for the day’s production.
Just by
intuition we can see that *if* we select a random Widget *and* it has an error,
then it is most likely from Factory 3.
That is because more defective Widgets come from Factory 3 than from
either of the other 2 Factories.
Next, let’s
write out the above using our notation:
P(F1 ∩ E) = P(F1) * P(E|F1)
Which is read
as:
The probability that a Widget was from
Factory 1 and has an error equals
the probability that the
Widget came from Factory 1 times the probability of a Widget having an error given that it game from Factory 1.
Working this
out to get the probability:
P(F1 ∩ E) = P(F1) * P(E|F1)
P(F1 ∩ E) = 16.6666% * 1%
P(F1 ∩ E) = 0.1667%
For all three
Factories:
P(F1
∩ E) = 16.6666% * 1% = 0.1667%
P(F2
∩ E) = 33.3333% * 2% = 0.6667%
P(F3
∩ E) = 50% * 3% = 1.5000%
As a double check,
you’ll get the same probabilities if you just take the number of errors from a
given Factory divided by the total number of items produced:
For F1:
10 Widgets / 6000 Widgets = 0.1667%
For F2:
40 Widgets / 6000 Widgets = 0.6667%
For F3:
90 Widgets / 6000 Widgets = 1.5000%
For the
overall Probability of Error for the day, we can use this formula:
P(Overall
Error Rate) = Sum of Total Defective Widgets / Total Widgets
P(Overall
Error Rate) = 140 / 6000
P(Overall
Error Rate) = 2.3333%
Alternately, we
could have just summed up the error rates for each Factory to get the same
value. We can do this because we are
assuming they are Mutually Exclusive.
P(Overall
Error Rate) = P(F1 ∩ E) + P(F2 ∩ E) + P(F3 ∩ E)
P(Overall
Error Rate) = 0.1667% + 0.6667% + 1.5000%
P(Overall
Error Rate) = 2.3333%
Same
probability as before
Now after all
of that background, we are at the part where we will ask the question that Bayes’ Theorem is designed to answer:
Question:
What is the probability that *given* that
we found an error, that it came from a particular factory, e.g., F1.
That is
written as:
P(F1|E)
= ???
And read as:
‘The
probability that the Widget was produced by Factory 1 given that we saw an Error’
Remember our
above description for Conditional Probability:
P(A | B) = The Probability of A given that
B happened
In this
example:
‘A’ = ‘Widget
Produced in Factory 1’
‘B’ = ‘There
is an Error/Defect’
We’ll start by
calculating this using an intuition-based approach and then use the Bayes’ Theorem formula.
We can
calculate the Probability by taking the number of Errors for a given Factor and
dividing it by the total number of Errors:
P(F1 |
E) = 10 Widgets / 140 Widgets = 7.1429%
P(F2 |
E) = 40 Widgets / 140 Widgets = 28.5714%
P(F3 |
E) = 90 Widgets / 140 Widgets = 64.2857%
And we can
sanity check those values by seeing that they add up to 100%. I.e., given that we found an error, we know
it must have come from one of the three factors, i.e., 100% probability.
And now,
finally, writing this out as Bayes’
Theorem for Factory 1.
P(F1
| E) = P(F1 ∩ E) / P(E)
Which is read
as:
“The
probability that the Widget was produced by Factory 1 given that we saw an Error equals the probability that a Widget was
produced at Factory1 that had errors (Intersection) divided by the Overall
Probability of there being an Error”.
For all
Factories, we get:
P(F1
| E) = P(F1 ∩ E) / P(E) = 0.1667% / 2.3333% = 7.1429%
P(F2
| E) = P(F2 ∩ E) / P(E) = 0.6667% / 2.3333% = 28.5714%
P(F3
| E) = P(F3 ∩ E) / P(E) = 1.5000% / 2.3333% = 64.2857%
Let’s
highlight the below difference for increased clarity:
This:
1) “The
probability that a random Widget came from Factory 3”.
Is not the same as:
2) “The
probability that a Widget *that was defective* came from Factory 3”.
For Number 1
above, that is written as P(F3) and the probability is:
[3000 Widgets
Produced by Factory 3] / [6000 total Widgets] = 50%.
For number 2
above, that is written as P(F3|E) and the probability is, as shown:
64.2857%
You may see Bayes’ Theorem written this alternate
way:
P(F1
| E) = [P(E | F1) * P(F1) ] /
P(E)
And just
recall that we previously wrote that:
P(F1
∩ E) = P(F1) * P(E|F1)
Or, to switch
the two terms to the right of the equals sign
P(F1
∩ E) = P(E|F1) * P(F1)
In other words
both of these formulas are variations of Bayes’
Theorem.
P(F1 |
E) = P(F1 ∩ E) / P(E)
or use
P(F1 |
E) = [P(E | F1) * P(F1) ] /
P(E)
Lastly, you’ll
likely see this formula written out with ‘A’ and ‘B’, generically, which we’ll provide
for completeness.
P(A | B) = P(A
∩ B) / P(B)
or use
P(A | B) =
[P(B | A) * P(A) ] / P(B)
Where we had:
A = Widget
Produced at Factory
B = Widget Has
an Error/Defect
Keeping in
mind the requirement that P(B) must not be zero, i.e., dividing by zero is not
allowed.
In summary,
with good intuition you can probably figure out the correct answer to the type
of question that Bayes’ Theorem is
designed to answer, meaning without using the formula. Or you can use the Bayes’ Theorem formula, so long as you have clarity on what is
meant by each of the terms, which includes the concepts of Conditional Probability and Intersection.
Probability Part
6: Permutations and Combinations
1) Permutation: An arrangement of a number of items in a particular
order. Order Matters.
2) Combination: Similar
to a Permutation, except that order does not
matter.
3) Factorial: This is a
mathematical concept that is defined as:
n! = n(n-1) *
n(n-2) … (3) * (2) * (1)
n! is read as
‘n factorial’
where ‘n’ can
be any whole number like 1, 2, 3, 4, etc.
in addition,
by definition, we say that
0! = 1
Which is read
as zero factorial equals one.
For example,
6! is:
6! = 6 * 5 * 5
* 4 * 3 * 1
The formula in
Excel is ‘FACT’, e.g.,:
=FACT(6)
n! is also
equivalent to n * (n-1)!
e.g., for 6,
that is:
6! = 6 * 5!
You can be
more generic like
n! = n * (n-1)
* (n-2) * (n-3)!
e.g.,
6! = 6 * 5 * 4
* 3!
Factorial and
the properties of factorials as described above are useful tools working with Permutations
and Combinations.
4) Permutation Example for a Specific
Number of Items
Example
If you have 5
balls, all of a different color, how many different ways can you arraign them?
Answer:
5! = 5 * 4 * 3
* 2 * 1 = 120
Showing as an
example for a smaller number of items, if you have 3 balls, red, green, blue,
that is 3! = 3 * 2 * 1 = 6 permutations like:
Permutation 1:
RGB
Permutation 2:
GRB
Permutation 3:
BRG
Permutation 4:
BGR
Permutation 5:
RBG
Permutation 6:
GBR
5) Permutation Example When You Take Some Subset of Items.
Consider
taking ‘r’ items out of a total available of ‘n’. That could be, for example, taking 4 balls
out of a set of 6 balls, with each of the 6 balls being a different color.
e.g., if the
colors are red, green, blue, white, black and orange, then one of the
permutations of 4 balls would be, for example, white, black, red, blue. i.e., 4 of the 6.
This case is
written as
nPr
which in this
example is:
6P4
i.e., taking
‘r’ items at a time from a set of ‘n’. In
this example, taking 4 items from a set of 6.
‘r’ must be a
value the same or less than ‘n’. e.g.,
if ‘r’ is the same as ‘n’, then you can take 6 out of 6 items, but you can’t
take 7 out of 6 items.
The generic
formula is:
nPr
= n! / (n - r)!
so for our
example of the 4 balls from 6, we have:
nPr
= 6! / (6 - 2)!
nPr
= 6! / 2!
nPr
= (6 * 5 * 4 * 3 * 2 * 1) / (2 * 1)
nPr
= 360
5) Combinations Example
This example will be added soon
Footnotes
#1) The title
of this page was inspired by ‘Learn Python in 10 Minutes’ at:
https://www.stavros.io/tutorials/python/
#2) Items were
chosen for the examples with the expectation that they are familiar to most
readers. Here is more information for people who need it:
2.1) Coin
Toss
Heads = 0 (zero)
Tails = 1 (one)
2.2) Dice Roll
- Dice is Plural, Singular is ‘Die’.
Single
six-sided Die, with numbers 1 to 6
2.3) Deck of
Cards
Standard deck
with 52 cards
With four
Suits:
Hearts (Red)
Diamonds (Red)
Clubs (Black)
Spades (Black)
And each suit
having cards numbered 1 to 13 for a total of 4 * 13 = 52 cards.
An Ace = 1, then cards numbered 2 to 10, then a Jack = 11, a Queen
= 12 and a King = 13.
#3) As a way remember ‘complement’ which means the opposite of
something and ‘A Compliment’ which means saying something positive about
someone, use this mnemonic:
‘I like compliments’.
The I in ‘I Like’ will remind you that compliment, i.e., saying
something nice about someone, has an ‘I’ in it.
#4) The statistics term frequently used in Finance, i.e.,
financial markets like stocks, bonds and commodities is ‘Correlation’. Correlation is a measure of how two things
move together. e.g., two stocks or one
stock and the price of gold.
Items could be Positively
Correlated: meaning when one of the two goes up, the other is likely to go
up as well.
Items could be Negatively
Correlated: meaning when one of the two goes up, the other is more likely to go down and vice-versa.
Items could be Uncorrelated:
This is also called ‘not correlated’. This
is equivalent to saying that both items are ‘Independent’ based on our terminology. When two items are
Uncorrelated (i.e., Independent) known that one of them when up or down in
price doesn’t give you any information as to whether or not it is likely that
the other went up or down in price.
#5) A common example of Conditional
Probability is estimated life span for people. For example, in one country, a person at
birth may be predicted to live until 80. However, that would not be the case
for someone who is already 75. For
someone who is already 75, they might be expected to live until 85.
You would say, given that the person already lived
to be 75, they are expected to live another 10 years until 85.
As a more extreme example to help make things more intuitive, if
the average life expectancy for a newborn is 80 years, what would you think for
someone already 81 years old? You
wouldn’t expect them to immediately drop dead, as being one year after their
expected lifespan. The key is to realize
that the 80 years estimate is for newborns and not someone who has, in this
case, already reached 81. The 81 year
old might be expected to live until 88.
#6) With regard to Bayes’
Theorem, this is not necessarily going to be part of an Intro to Statistics
course. That said, I figured it was
better to include it here versus to not include it. If you are not learning Bayes’ Theorem in your class, then you can skip this section.